VIEŠIEJI FORUMAI/BENDRASIS FORUMAS

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Filas Paskelbta: 15:56:40 2005 09 23

Pranešimai: 2042

Temos: 148

Valstybė: Lithuania



I got a lot of credits :D




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Zerohours Paskelbta: 15:56:55 2005 09 23

Pranešimai: 2438

Temos: 287

Valstybė: Canada

Lytis: Vyras



this is dumb....




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Iiridayn Donator Paskelbta: 22:20:02 2005 09 23

Pranešimai: 1613

Temos: 93

Valstybė: United States

Lytis: Vyras



From what I can tell credits are being awarded normally. zerohours, check your PMs.




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Iiridayn Donator Paskelbta: 23:56:39 2005 09 23

Pranešimai: 1613

Temos: 93

Valstybė: United States

Lytis: Vyras



Okay, I threw another link to the market from the planet (singular) screen, under Planet Management. The planet for the market will automatically be the one you were currently using.




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SkyLords Head Programmer

Spelled: I I R I (not irii, irri, or iri).

Force of nature.

Professor Paskelbta: 00:21:34 2005 09 24

Pranešimai: 5830

Temos: 405

Valstybė: China

Lytis: Vyras

ISP: MSN



Zerohour, check your credits again. The system shows that you got credits for sales.




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Zerohours Paskelbta: 04:13:51 2005 09 24

Pranešimai: 2438

Temos: 287

Valstybė: Canada

Lytis: Vyras



ok thx....




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Iiridayn Donator Paskelbta: 03:36:32 2005 09 25

Pranešimai: 1613

Temos: 93

Valstybė: United States

Lytis: Vyras



Okay, market now buys at the market minimum price instead of your price if you sell for less than the minimum.




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SkyLords Head Programmer

Spelled: I I R I (not irii, irri, or iri).

Force of nature.

Filas Paskelbta: 03:41:23 2005 09 25

Pranešimai: 2042

Temos: 148

Valstybė: Lithuania



so what about the limit for res whivh one player can put into the market? As now I already can see millions of res which are just safely put into the market instead keeping on planets or ships, as it cost nothing and is absolutely safe.




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Country music, whiskey and OK

Iiridayn Donator Paskelbta: 04:13:45 2005 09 25

Pranešimai: 1613

Temos: 93

Valstybė: United States

Lytis: Vyras



Currently under discussion. The fix I just made involved changing 1 line of code. Implementing market resource limits involves another SQL query, and at something like another 15 lines of conditions besides ;P. So it will take a bit longer, and alternatives are also under discussion (such as taxing on offer/sale, taxing per time unit, dropping the price per time unit, limiting total offers on the market, not letting players buy their own resources, limiting access to the player's own resources, and limiting total resources on the market (Note: some of these are not currenly under consideration, and were only thrown in for variety)). One or some of these might end up being used, and implementing a partial solution muddies the code and makes the game look inconsistent. So please be patient with me ^_^;.




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SkyLords Head Programmer

Spelled: I I R I (not irii, irri, or iri).

Force of nature.

Filas Paskelbta: 04:27:50 2005 09 25

Pranešimai: 2042

Temos: 148

Valstybė: Lithuania



"such as taxing on offer/sale, taxing per time unit,"

this would make market less attractive for any player

"dropping the price per time unit,"

this indeed is absolutely unuseful as if it decreases slow, player can withdraw and put back from time to time, if fast, then I would never put my res to sell, as they can be sold too cheap.


" limiting total offers on the market, , and limiting total resources on the market "

this restricts trading for some players and benefits players who put res on the market first.

"not letting players buy their own resources, limiting access to the player's own resources"

this is suspicious as you never can be sure if someone buys your res, so there will be fear to put res there.


Finally all these things eliminates free market...


The best way would be if offered res would remain on the players planet until sold (with automatic cancelling of offer if res removed from planet or if planet is captured by someone.).




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Country music, whiskey and OK

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