Ankstesnis 1 2 3 4 5 6 7 8 9 Sekantis
Filas | Paskelbta: 15:56:40 2005 09 23 |
Pranešimai: 2042 Temos: 148 Valstybė: Lithuania |
I got a lot of credits
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Zerohours | Paskelbta: 15:56:55 2005 09 23 |
Pranešimai: 2443 Temos: 287 Valstybė: Canada Lytis: Vyras |
this is dumb....
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Iiridayn | Paskelbta: 22:20:02 2005 09 23 |
Pranešimai: 1643 Temos: 98 Valstybė: United States Lytis: Vyras |
From what I can tell credits are being awarded normally. zerohours, check your PMs.
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Iiridayn | Paskelbta: 23:56:39 2005 09 23 |
Pranešimai: 1643 Temos: 98 Valstybė: United States Lytis: Vyras |
Okay, I threw another link to the market from the planet (singular) screen, under Planet Management. The planet for the market will automatically be the one you were currently using.
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Professor | Paskelbta: 00:21:34 2005 09 24 |
Pranešimai: 5830 Temos: 405 Valstybė: China Lytis: Vyras ISP: MSN |
Zerohour, check your credits again. The system shows that you got credits for sales.
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Zerohours | Paskelbta: 04:13:51 2005 09 24 |
Pranešimai: 2443 Temos: 287 Valstybė: Canada Lytis: Vyras |
ok thx....
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Iiridayn | Paskelbta: 03:36:32 2005 09 25 |
Pranešimai: 1643 Temos: 98 Valstybė: United States Lytis: Vyras |
Okay, market now buys at the market minimum price instead of your price if you sell for less than the minimum.
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Filas | Paskelbta: 03:41:23 2005 09 25 |
Pranešimai: 2042 Temos: 148 Valstybė: Lithuania |
so what about the limit for res whivh one player can put into the market? As now I already can see millions of res which are just safely put into the market instead keeping on planets or ships, as it cost nothing and is absolutely safe.
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Iiridayn | Paskelbta: 04:13:45 2005 09 25 |
Pranešimai: 1643 Temos: 98 Valstybė: United States Lytis: Vyras |
Currently under discussion. The fix I just made involved changing 1 line of code. Implementing market resource limits involves another SQL query, and at something like another 15 lines of conditions besides ;P. So it will take a bit longer, and alternatives are also under discussion (such as taxing on offer/sale, taxing per time unit, dropping the price per time unit, limiting total offers on the market, not letting players buy their own resources, limiting access to the player's own resources, and limiting total resources on the market (Note: some of these are not currenly under consideration, and were only thrown in for variety)). One or some of these might end up being used, and implementing a partial solution muddies the code and makes the game look inconsistent. So please be patient with me ^_^;.
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Filas | Paskelbta: 04:27:50 2005 09 25 |
Pranešimai: 2042 Temos: 148 Valstybė: Lithuania |
"such as taxing on offer/sale, taxing per time unit,"
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