Temos pavadinimas: Planet Count (Paprasta tema)
Autorius: Zerohours
Tema pradėta: 20:44:07 2016 10 27
Pranešimai: 24 Paskutinis pranešimas: 08:21:08 2017 01 14. Autorius ReaperOfSouls
Zerohours | Paskelbta: 20:44:07 2016 10 27 |
Pranešimai: 2443 Temos: 287 Valstybė: Canada Lytis: Vyras |
Hello Everyone,
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watupdogg | Paskelbta: 20:45:40 2016 10 27 |
Pranešimai: 2391 Temos: 346 Valstybė: Portugal Lytis: Vyras |
Way too many planets, I like it around 5k |
Serenity | Paskelbta: 22:22:57 2016 10 27 |
Pranešimai: 39 Temos: 0 Valstybė: United States Lytis: Moteris |
I personally feel there is no reason to continue to have them spawn when there's not enough activity to counterbalance them.
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ReaperOfSouls | Paskelbta: 01:26:57 2016 10 28 |
Pranešimai: 266 Temos: 15 Valstybė: United States Lytis: Vyras |
Honestly I think the massive recruitment drive and the 5-10 daily new players have inflated the number of planets by a lot. Much more than the normal spawn rates have. Having all those extra systems spawn with new players increased the planet count dramatically. I'd like to say there could be some kind of timer on new player accounts. They auto-spawn into the real arena after a month, so maybe if a player spawns into the real arena with only one planet and after one month in the real arena still only has one planet their SPC's are deleted, leaving only their original planet, green, and local SPC? That clears up the clutter of about 7200 planets a month and gives new players two months to decide if they're going to actually try the game. As for the players who already joined and helped us reach 48k planets, I guess you could retroactively scan for players who've passed 2 months since account creation and if they have 0 points and 1 planet oblit their 8 nearby SPC systems.
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zyx | Paskelbta: 01:26:01 2016 11 03 |
Pranešimai: 1975 Temos: 80 Valstybė: Lithuania Lytis: Vyras |
Why so many plants here - I will tell - planets are just useless now.
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ReaperOfSouls | Paskelbta: 14:01:24 2016 11 03 |
Pranešimai: 266 Temos: 15 Valstybė: United States Lytis: Vyras |
I imagine the increased production from massive planet limits like that would make homeworlds start dropping like flies. But with so many innactive's littered around the universe I don't think that's a bad thing. Once those homeworlds are gone there will be no other target than the active players, which in turn could create much more competition.
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Zerohours | Paskelbta: 06:39:30 2016 11 26 |
Pranešimai: 2443 Temos: 287 Valstybė: Canada Lytis: Vyras |
Planets are dropping! Slowly but we are 300 planets lower than yesterday! See the Capture Contest for an update on that contest!
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Gold Rush | Paskelbta: 08:34:03 2016 11 28 |
Pranešimai: 2969 Temos: 382 Valstybė: United States Lytis: Vyras |
I 3rd zyx and RoS comments. Even if you just done a 2-3 month 100 planet limit for a "trial" to see the effects that it has. That would be interesting and fun!
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Zerohours | Paskelbta: 15:08:13 2016 11 28 |
Pranešimai: 2443 Temos: 287 Valstybė: Canada Lytis: Vyras |
Will it help or hurt activity? Will it be overwhelming? Will it be balanced?
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ReaperOfSouls | Paskelbta: 22:35:22 2016 11 28 |
Pranešimai: 266 Temos: 15 Valstybė: United States Lytis: Vyras |
Hmm I'll try to be as objective and honest as possible in my analysis of possible outcomes.
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ReaperOfSouls | Paskelbta: 22:35:45 2016 11 28 |
Pranešimai: 266 Temos: 15 Valstybė: United States Lytis: Vyras |
3A. It provides more monthly upgrades to spend credits on. Increasing the limit to just 100 gives players another 1250 credits worth of upgrades to sink from the game. And because this change does not directly produce more credits, other than possibly increasing credit sales because of better market prices, this leads to an increase in the value of the credit and a decrease in the number of credits stockpiled.
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