Ankstesnis 1 2 3 4 5 6 Sekantis
EL | Paskelbta: 04:54:36 2015 07 18 |
Pranešimai: 1705 Temos: 182 Valstybė: United Kingdom Lytis: Vyras |
^ Agree totally.
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Gold Rush | Paskelbta: 05:01:15 2015 07 24 |
Pranešimai: 2969 Temos: 382 Valstybė: United States Lytis: Vyras |
I agree
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Iiridayn | Paskelbta: 14:07:18 2015 08 17 |
Pranešimai: 1643 Temos: 98 Valstybė: United States Lytis: Vyras |
@ZH your numbers are pretty solid - I'd say you're a bit high on the actual HW count (which I should probably keep secret), but that shouldn't change the overall nature of the numbers. Yes, there are very few SPC systems out there, and there should probably be some more. Your argument about fun I find very compelling - though EL pointed out that fun isn't the same for all players.
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Zerohours | Paskelbta: 15:44:39 2015 08 17 |
Pranešimai: 2443 Temos: 287 Valstybė: Canada Lytis: Vyras |
Simplest solution would be a set number that is at the very least double why we have now.
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Zerohours | Paskelbta: 15:49:19 2015 08 17 |
Pranešimai: 2443 Temos: 287 Valstybė: Canada Lytis: Vyras |
My first post may have been a little more passive aggressive than it needed to be sorry
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Iiridayn | Paskelbta: 18:23:21 2015 08 17 |
Pranešimai: 1643 Temos: 98 Valstybė: United States Lytis: Vyras |
> Ps. My hw count can't be off by much
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Iiridayn | Paskelbta: 18:23:26 2015 08 17 |
Pranešimai: 1643 Temos: 98 Valstybė: United States Lytis: Vyras |
Currently one system is dropped each hour - 24 per day, which you point out is not sufficient to sustain active hunting. In the past, enough new players joined and then abandoned the game - good website conversion rates are still < 10% - but while removing planets from (very) dead accounts is good, it wasn't the best for new and active players either - they'd get "chained" to death, and in the past couldn't restart without waiting for the end of the month. Still, assuming 1% of players stayed, that is still only 99 systems over the lifetime of an account the average new player contributed to the cycle of hide and seek. Even a single active "maker" player can go though 4-20 systems each day, depending on work load - based on distant memories of when I played actively, I think I felt 20 was a pretty heavy nearby load, 4 wasn't bad, and I probably had to clear out about 10-20/week. I was never the most effective player though, so feel free to correct me there. My reaction to dropping more systems has been more visceral, based on my preferences as a player to have less weekly "cleanup".
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Zerohours | Paskelbta: 18:46:00 2015 08 17 |
Pranešimai: 2443 Temos: 287 Valstybė: Canada Lytis: Vyras |
I love you.
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Cajin Von Sian | Paskelbta: 21:33:33 2015 08 17 |
Pranešimai: 495 Temos: 79 Valstybė: Angola Lytis: Vyras |
So would the invis ship have some sort of 'link' to the planet... but that would be cool to have planets move, it would make finding HWs more interesting, though that would just mean I'd need to build 800 invis ships before it happened and you'd end up with a chance to have your planet move into nearby range of another player, offering up some conflict.... and yes, probing is not very useful, warp is much better or just nearbying people that aren't around enough- I did toss out a few thousand probes last month looking for something specific, but it cretainly wasn't a worthwhile venture |
Zerohours | Paskelbta: 21:34:59 2015 08 17 |
Pranešimai: 2443 Temos: 287 Valstybė: Canada Lytis: Vyras |
You never did tell me what you were looking for.
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