This is intended to be a somewhat living document, so I don't have to post a new one as my understanding grows and develops, and so I can get something out sooner rather than waiting for time to create something perfect. As such, I'll lock this topic, but feel free to discuss the vision in other topics in the forum.
Vision: SkyLords is a fun, fair, and competitively balanced Real-Time 4X MMOG which respects player time.
Components:
* Fun - this is the primary goal. More fun also means more players will stay.
* Fair and competitively balanced is crucial. If new players can never catch up to veteran players, they will not stay. Growth should be lateral and have limits. This also means the game cannot be "pay to win". This also implies that the best strategy should depends on what other players are doing, and that this should tend towards extremes rather than a mediocre middle.
* Real-Time + MMOG means that players can see and interact with one another meaningfully, and that we have enough players to interact with. Events such as alien incursions and the warp are related to this.
* 4X relates to games like Elite, EVE, and Alpha Centauri. The X's are eXpand, eXplore, eXploit, and eXterminate. SkyLords should have strong and clear presence of all 4 elements. Current features include planet captures, nearby and probes, planet production, and fighter battles. eXterminate could use some improvements.
* Respecting player time means minimizing optimal daily play time and grouping timeframes for daily actions together.
* Real-Time and Respecting player time are somewhat in conflict, as available playtimes do not always easily line up.
Other goals
* Fulfill as many of the promises at https://www.skylords.com/game/features as possible such that they aren't overclaiming.
* Fix the code so it's easy to maintain, so my time w/SL can be spent playing the game rather than fixing bugs.
* Responsive to player input, allowing a sense of co-ownership and co-design in the game, w/in the bounds of the vision.
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SkyLords Head Programmer
Spelled: I I R I (not irii, irri, or iri).
Force of nature.
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