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Temos pavadinimas: Greens (Paprasta tema)

Autorius: Cajin Von Sian

Tema pradėta: 08:43:27 2015 01 13

Pranešimai: 9 Paskutinis pranešimas: 07:32:40 2015 01 20. Autorius Cajin Von Sian

Cajin Von Sian Paskelbta: 08:43:27 2015 01 13

Pranešimai: 495

Temos: 79

Valstybė: Angola

Lytis: Vyras



Has anyone else found them to be less valuable in keeping than they used to be? For a little while I was just colonizing any I found in newb systems for the resources since warp really eats them up, I think I had a list of about 20 and when I checked it a couple months later it had been cut in half, wondered how tough it would be to drop the warps chance of going to greens if people were for that


Exemplary Strategy Paskelbta: 09:09:58 2015 01 13

Pranešimai: 928

Temos: 47

Valstybė: United States

Lytis: Vyras



I haven't gotten to a green in warp for over 2 years :o
I thought they were gone




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Arcanix Paskelbta: 13:10:48 2015 01 13

Pranešimai: 2036

Temos: 129

Valstybė: Portugal

Lytis: Vyras



i had 800 greens i have 0 left.


Tom Bomadial Paskelbta: 14:03:27 2015 01 13

Pranešimai: 423

Temos: 76

Valstybė: United States

Lytis: Vyras



I don't think there is any chance of finding a green except through warp once the SP planets are taken. It been a long time but probing doesn't find them. The near-by scanner does not find them. So if they are going to be allowed in the real area it might prove counter productive to make it harder to find using warp.
I haven't found a green for a long time, but I haven't been using warp as much.




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watupdogg Paskelbta: 21:42:51 2015 01 13

Pranešimai: 2391

Temos: 346

Valstybė: Portugal

Lytis: Vyras



Greens are completely useless with the warp. I have lost all my greens as well. Only option I see to raise their value again is not allowing the warp to access greens.


EL Paskelbta: 13:48:51 2015 01 14

Pranešimai: 1705

Temos: 182

Valstybė: United Kingdom

Lytis: Vyras



Change how greens are found to being detectable by probing?
Also think maybe the game could do with a planet drop of greens?
Also could make it so random green planets have a random amount of non def resources considering there are uncolonised why only have 5k - 10k non def of each resource?

Think this would encourage the use of probing more


Iiridayn Paskelbta: 06:56:53 2015 01 18

Pranešimai: 1643

Temos: 98

Valstybė: United States

Lytis: Vyras



Last time I suggested probe-able greens it was strongly rejected - I've since come to feel that they might fill a niche in the design otherwise unfilled.




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Cajin Von Sian Paskelbta: 21:33:49 2015 01 18

Pranešimai: 495

Temos: 79

Valstybė: Angola

Lytis: Vyras



Think like mentioned that that niche is kind of falling out of place since warp hits them, it was a nice way to allow some planets to grow to better planets to help with the loss of nice planets over time


EL Paskelbta: 04:01:31 2015 01 20

Pranešimai: 1705

Temos: 182

Valstybė: United Kingdom

Lytis: Vyras



As greens are uncolonised planets wouldn't it be right to have a in set amount of resources for them at random.. As planets are abundant with resources naturally in the universe such as iron and silicon uranium... I'd like to see this change personally. 5k & 10k of each resource just seems to static.
Remove greens from warp and make them detectable by probing. Also can you confirm how many greens are still out there? That would be a nice stat to see... A breakdown of spc, player and green planets on the Planet screen


Cajin Von Sian Paskelbta: 07:32:40 2015 01 20

Pranešimai: 495

Temos: 79

Valstybė: Angola

Lytis: Vyras



Would provide additional use for probing since with the current planet count probing isn't very useful, but hopefully if get a turn around and have more players then hopefully bump the planet count up and probing can return to its usual use and greens could fill their spot if the chance of warp going to them was reduced or eliminated, at least for an undetermined amount of time


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