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Arcanix Paskelbta: 05:39:33 2010 10 20

Pranešimai: 2036

Temos: 129

Valstybė: Portugal

Lytis: Vyras



One suggestion is that you can only attack up to 1 class down, so Class A can attack ships and planets of Class B and A, B can attack C B A, and so on.

This would work if class were determined by total points.


EL Paskelbta: 09:24:58 2010 10 20

Pranešimai: 1705

Temos: 182

Valstybė: United Kingdom

Lytis: Vyras



Had already been suggested by the programmer but I thnk council didn't like it.


blazecon0 Paskelbta: 12:15:58 2010 10 23

Pranešimai: 144

Temos: 9

Valstybė: United States

Lytis: Vyras



why does there have to be a ship to warp 2? y cant we just keep a limited # of coords in our board computer that show up on the warp list?




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me naam is m Paskelbta: 03:54:46 2010 10 29

Pranešimai: 985

Temos: 37

Valstybė: Netherlands

Lytis: Vyras



Makes sense, would probably be easier to program too. How about it as a kind of upgrade in the secret techs screen where every coord costs, say, 20 creds per month?




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blazecon0 Paskelbta: 21:46:27 2010 11 05

Pranešimai: 144

Temos: 9

Valstybė: United States

Lytis: Vyras



or you get a # and can add with creds




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civillian1 Paskelbta: 06:11:17 2013 05 20

Pranešimai: 10

Temos: 0



i joined the game a few weeks ago and it might be usefull to put down my toughts of the game 'till now:

first of all, i used to play TDZK. Not sure if anybody knows it, but it was awsome and i doubt any browser game will ever be as good as it.
however, SL comes close :o and that part i loved from day 1.

i must say, the interface takes a while to get used to. You need to copy-paste to many coördinates to make the game smooth. Why not be able to save some coördinates? Would be usefull (however, thats more a personal note rather than something to keep new players playing).

you start with the tutorial, wich is perfect. but i think it's a bit too complicated. After finishing the tutorial it's all still a bit foggy.

i sepose that's the biggest tip i can give 'till now. The forum could use a litle cleanup too. Some topics (like this one) haven't been used for years. Thats a bad sign for new player, making the game look inactive. It might be a bit inactive, but no reason to try hiding it ;)

ask active players to ask their friends to join. This is the hardest part i think, because who wants to play browser base games anyway?

i sepose if you can work on those 2 things it will be a bit easyer to get new players and keep them playing.


Azazel Paskelbta: 19:55:27 2013 05 23

Pranešimai: 19

Temos: 2



With any game, it is important to grab the interest of new players before they leave. Therefore, I believe that the following change would help to retain incoming players.

Make new players a bit overpowered. As I understand it, this game has very few active players. What could it hurt to make new players stronger to get in on the action quicker?

I understand that this type of game is a long-term strategic game that takes periods of time between attacks and such, but with such a small pool of players, how is this going to even be a fight?

If new players had planets with higher production points and access to more activities then they could get hooked more easily. Sure its easy enough as it is right now, but once you finish the tutorial and max your planets then what? There should be a noob version of the alien invasions and access to a warp as well. This could encourage them to use this feature more when they enter the real arena, adding the element of competition to the mix.

Basically, give the newcomer a thirst for blood. Let them have something to fight for when they leave the noob area.

That leads into a discussion for changes to the overall game. I like the alien invasion addition, but there should be more changes like that added to the game in order to retain interest. I understand that not everyone can invest the same amount of time into the game, therefore others may get ahead, but for those who are already heavily invested in the game (such as older players - vets?) they won't be affected because they are already so far ahead.

I've read tons of ideas for change in these forums, but none have been implemented as far as I can see. That can be due to a lack of a programmer, however, I'm sure many of us on here have contacts or some sort of way to contribute to the cause. Therefore, there should be a thread dedicated to actively contributing to the development of this game.

In that thread we could have some users working on visual designs such as images or other media that could improve the game. Others could provide working code that the developer could run on a separate testing server(this might be overstepping my bounds, I don't know much about the situation yet). What I think should be done is make small visual changes one at a time in order to show the active users that changes CAN be done and there is an effort to do so. Sure, it can be scary knowing that a small change could break the game, but apparently it is so inactive that the reward may outweigh the risks.


General Stonewall Paskelbta: 13:20:07 2013 06 09

Pranešimai: 2187

Temos: 23

Valstybė: Costa Rica

Lytis: Vyras



I like these ideas and think they could work well if we could get them incorporated into the game.




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The Dark Horse Paskelbta: 10:12:30 2014 06 29

Pranešimai: 98

Temos: 29

Lytis: Vyras



need to make it faster i wait and wait and wait for enough troops to take a planet
on day 1 i only attack 3 planets then wait 12 hours to get enough troops to attack one more then wait another 12 to get another now i get more but it is sooooo slow


Kilel Paskelbta: 13:21:25 2014 06 30

Pranešimai: 907

Temos: 34

Valstybė: United States

Lytis: Vyras



If I recall correctly, they already tried making the game faster. It just didn't work out.




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