VIEŠIEJI FORUMAI/BENDRASIS FORUMAS

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Professor Paskelbta: 08:41:05 2006 03 19

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I would like to have the SL council get active again and discuss a couple of options following up on this survey. I am not completely happy about the results. I think interest on troops at least should decline. We should talk about tradeoffs to see if we can come to consensus at least on SL council on a compromise alternative that will make attacking more likely...

Filas, as often is the case, has some quite valid concerns. I prefer same interest on troops and energy, but would rather at least have troops interest lower if we can't have both lower.




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digiat Paskelbta: 12:17:34 2006 03 19

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Lytis: Moteris



0.5 and 1 or 2 i believe




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Alpha Code Paskelbta: 12:20:36 2006 03 19

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0.5 and 2




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mehdec Paskelbta: 12:48:09 2006 03 19

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1 and 5

was trying to balance out the reaction that i thought would be lots of votes for 0..but that didnt happen:S although im not against 1 and 5




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MageofMaddness Paskelbta: 13:43:25 2006 03 19

Pranešimai: 1610

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Valstybė: United States

Lytis: Vyras



1 and 2 and yes I belive...
and all you voting NO against points..... I like points... If it wernt for those buying massive amount of Creds... points would be a good system.... its oonly about 10-20k for regular playes with decent HWs but 200k plus for those who abuse creds... and now if the creds system is left in place.... and points are gone... theres no way to tell whos abusing creds.... point system doesnt affect how many T or E someone has.... Creds and Interest DO... so change those... and lets not get it twisted..... you guys are playing into porffs hand and he does it quite well might I add... I'll give him that to say the least......








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Hope Paskelbta: 13:46:46 2006 03 19

Pranešimai: 6522

Temos: 415

Valstybė: United Kingdom

Lytis: Vyras



". its oonly about 10-20k for regular playes with decent HWs but 200k plus for those who abuse creds."

Thats officially the worst and most ignorant post in this entire forum....




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MageofMaddness Paskelbta: 14:05:45 2006 03 19

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Temos: 121

Valstybė: United States

Lytis: Vyras



a open statement.... are you gonna justify your badgering of my "off-the-top-of-my-head-not-researched" statement?..... cuz eveyone with anysense knows that the basis where Im coming from is solid... Hope I havnt seen you in any o fthe other topics about Cred debate.. not that I recall so dont just go yapping off.... and I know very well that they are palyers like you and Filas that are very good players and build on waay more that the average player... so no that staetment doesnt apply to you and him... but how many Filasses and Hopes do you see on the score board?...... and whos to say you two DONT buy creds?..... not that I belive you do... but there no eveidence against or supporting whether you do or not..... *;).....











B).....




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Filas Paskelbta: 14:33:13 2006 03 19

Pranešimai: 2042

Temos: 148

Valstybė: Lithuania



if we had no intrest, it would be maybe around 10-40k points for regular player, but having interest growing, it is much bigger. If we exclude professor, because he bought a lot of credits, we still can see big points for res - like Bert who has more than 90k points now (and I doubt he got more than 5k for capturing planets), so he should get arounf 140k points for keeping res this month. Having in mind that every month his res increases by at least 30% (growing interest), means next month he can get at least 180k points for keeping res.

When we have no interest, resources and points grows in arithmetic progression, means:
current res = keeped res + (gathered and traded res - used res)
so monthly growth of the res is limited by gathering potential and expences.

while having interest we have geometric progression, means:
current res = keeped res * 1.3 + (gathered and traded res - used res)
when you are new player and you have small amount of res, it grows similar like without interest, but once your keeped res becomes much bigger than you can gather per month, growth of the res becomes unlimited and in longer time can become huge.

So if we'll look into the game in longer time, you'll see that even 1% interest which give us coefficient of 1,3 growth per month, gives 15,6 times growth per year. Means if I now have 50mln of different res (I think there are many players who has such amount or even more) after one year of growing interest, I'll have 780mln - it's probably comparable with the amount of res professor has now.

So be very careful with interest as it can create monsters :)




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MageofMaddness Paskelbta: 14:49:31 2006 03 19

Pranešimai: 1610

Temos: 121

Valstybė: United States

Lytis: Vyras



Indeed... but you foregt te factor that.... whover has 780 mil in non def recs.. eeing as how we plan to make no interest on T will be lovely target as that 780 mil nondef wont do squat againt my attack cept for U ans S of course.... but I'll tell you this... if its over 25 mil recs on that plannet Im attacking it... and Im sure monay would agree.... hence those withtht much rec will begin to loose those plannets.... and belive me... the points will show if you have that much nondef recs... or both... which is why Porff wants to make that change.... amyway.... what Im saying is... this will cause an equilibrium to say the least... beacuse recs on a plannet ,ake them good target.... and if you Trade your recs for def recs then someon eelse will be a good target... or if you just keep selling then youll have lots of creds to attack at will.... but so will others....
So form this suggestion of interest...2 problems recur....
1. limit on creds owned/held/bought... per round......
2. ability to store res on ship.....


the first is discussed liberally in 2-3 topics still here on the first page... the 2nd was discussed a few months ago and if these changes in interest are made.. this issue will return becuase there will be traders full of non def recs... all about the galaxy... much like Filasses are.... ;) :P......






B).......




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Filas Paskelbta: 14:58:01 2006 03 19

Pranešimai: 2042

Temos: 148

Valstybė: Lithuania



I'm showing calculations because of numbers. Many players suggesting even 2% with absolutely no idea what the number means. 1 or 2% looks almost the same for them, but if you look for longer time, 1% means 15.6x increase per year, and 2% means 281.4x increase per year or 16.7 increase per 6 months. I have several planets which have no defence and were not captured by anyone for 6 months. So if we had 2% interest on non def res, and I had 1mln of each res on these planets, now they'd have max of each res :)




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