Temos pavadinimas: Turrents are useless (Paprasta tema)
Autorius: Cydiona
Tema pradėta: 17:34:23 2005 12 07
Pranešimai: 20 Paskutinis pranešimas: 07:02:23 2005 12 08. Autorius Arcanix
Cydiona | Paskelbta: 17:34:23 2005 12 07 |
Pranešimai: 1289 Temos: 34 Valstybė: United States Lytis: Moteris |
Ok, so turrents are supposed to be the beginning of returning hw's correct? Then why are they so underpowered? one player can take out all the turrents with only having to worry about losing ONE SHIP!!! this is absolutely rediculous! I myself am considering going to back to having a hw (prof you can check my hw and see that it is a considerable amount and I have been building turrents because I was under the impression that they were actually worth a damn) but I am still unsure and am leaning back towards making the troops into assults as I have been doing these past 5 rounds.
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superguy | Paskelbta: 17:40:06 2005 12 07 |
Pranešimai: 2410 Temos: 60 Valstybė: Germany Lytis: Vyras |
turrents no work... ive been trying to build as many as possible and now there no use
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Filas | Paskelbta: 17:43:06 2005 12 07 |
Pranešimai: 2042 Temos: 148 Valstybė: Lithuania |
there are some unknown things in this attack like how many turrets were on the planet.
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bpmsac | Paskelbta: 17:44:24 2005 12 07 |
Pranešimai: 1551 Temos: 53 Valstybė: United States Lytis: Vyras |
not her fault i was building them too....i guess i should do the same with my HW
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superguy | Paskelbta: 17:46:00 2005 12 07 |
Pranešimai: 2410 Temos: 60 Valstybė: Germany Lytis: Vyras |
i ment it towards Iirydian
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bpmsac | Paskelbta: 17:47:45 2005 12 07 |
Pranešimai: 1551 Temos: 53 Valstybė: United States Lytis: Vyras |
IF he was online....but honestly unless your online 24/7 theyre still not much good
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Filas | Paskelbta: 17:54:58 2005 12 07 |
Pranešimai: 2042 Temos: 148 Valstybė: Lithuania |
nothing is good if you;re not online, as else HWs would be absolutely uncapturable
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bpmsac | Paskelbta: 18:03:01 2005 12 07 |
Pranešimai: 1551 Temos: 53 Valstybė: United States Lytis: Vyras |
yea but turrets do make you rethinnk your planning and buy some time...it should jjust make the attackers use more then just 1 fighter....i was thinking like 10 fighters to take out like 6 turrets and the higher the concentration of turrets the less likely another turret would be destroyed hence using more fighters...
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Professor | Paskelbta: 18:10:01 2005 12 07 |
Pranešimai: 5830 Temos: 405 Valstybė: China Lytis: Vyras ISP: MSN |
No. It takes about 11 turrets to take out one trained fighter. After 11, then it is about 3 turrets per additional fighter defeated. A few turrets are not of much value. Forty of them hurt.
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Cajin Von Sian | Paskelbta: 18:14:11 2005 12 07 |
Pranešimai: 495 Temos: 79 Valstybė: Angola Lytis: Vyras |
Also consider strength of "HW", 14M is a speed bump on the highway of planet capturing for heavy offense players. Get a 100M with 100 Turrets and should be a bit more of a deterrent. |
Professor | Paskelbta: 18:20:03 2005 12 07 |
Pranešimai: 5830 Temos: 405 Valstybė: China Lytis: Vyras ISP: MSN |
yeah, 100 turrets would be hard to kill. at 3.5k average damage from each turret, each 7 turrets would kill a fully trained fighter. The fighter would kill three of these turrets (a reasonable balance of cost, since a fully trained fighter costs more to build than three turrets cost). So, to kill 100 turrets would take 33 trained fighters. Can one player have 33 trained fighters? Sure. Would they want to use them to attack your planet? Maybe. The points would not be worth the cost unless they are planning to attack the planet to capture it. Thus, you have some advance warning and notice, at the very least, of a potential attack, so you can get non-defense resources off the planet and make yourself a less attractive target.
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