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Temos pavadinimas: Assault Experience Changes (Paprasta tema)

Autorius: System Administrator

Tema pradėta: 01:22:22 2014 12 30

Pranešimai: 17 Paskutinis pranešimas: 13:30:17 2015 01 14. Autorius Exemplary Strategy

Ankstesnis 1 2  Sekantis

System Administrator Paskelbta: 01:22:22 2014 12 30

Pranešimai: 45

Temos: 50

Valstybė: United States



Voter participation has not been 100% in the Assault Expertise Voting topic, but a substantial proportion of active players have weighed in on the matter, with a 2-1 majority in favor of the change. I would have preferred a more unanimous reaction, but I believe this the change of assault experience maximum to 300 from 200 to be a good and healthy choice for our game at this time.

As such, in connection with the new round, shortly after the start to give adequate notice and barring any unanticipat ed changes in overall voting in the topic, I will be changing the assault experience cap to 300%. I believe that this will lead to increased activity and be a healthy change to the game right now. Arguments to the contrary well be accepted here or at the normal support@skylords.com email address.


watupdogg Paskelbta: 16:52:58 2014 12 30

Pranešimai: 2391

Temos: 346

Valstybė: Portugal

Lytis: Vyras



My issue is having to retain current ships. Something I'm not looking forward to. Oh.. If only we found a way to expedite training.. Any ideas or possibilities..


Naltsa Abe Paskelbta: 17:09:11 2014 12 31

Pranešimai: 1600

Temos: 236

Valstybė: United Kingdom

Lytis: Vyras



Gold my Friend Gold!

Make planets have a "set" amount of gold which can be used to expedite training. Also make it random

Would create gold shortage... however would also slow the destruction of the new planets allowing more players to have larger amounts of planets for other resources




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watupdogg Paskelbta: 08:33:25 2015 01 01

Pranešimai: 2391

Temos: 346

Valstybė: Portugal

Lytis: Vyras



Will this exp change effect just assaults or all ships


Iiridayn Donator Paskelbta: 11:38:27 2015 01 01

Pranešimai: 1612

Temos: 91

Valstybė: United States

Lytis: Vyras



All ships




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watupdogg Paskelbta: 11:53:13 2015 01 01

Pranešimai: 2391

Temos: 346

Valstybė: Portugal

Lytis: Vyras



So no one has really brought this up but turrets will be a lot easier to take out as well with 300% fighters


EL Paskelbta: 12:45:19 2015 01 01

Pranešimai: 1682

Temos: 175

Valstybė: United Kingdom

Lytis: Vyras



Yeah I'd say 300% fighters would certainly change things..




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Iiridayn Donator Paskelbta: 17:03:02 2015 01 01

Pranešimai: 1612

Temos: 91

Valstybė: United States

Lytis: Vyras



Quick summary?




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Cajin Von Sian Paskelbta: 20:33:47 2015 01 01

Pranešimai: 495

Temos: 79

Valstybė: Angola

Lytis: Vyras



Mathematically the best ship, the 9/8 trained with 200% will see 5.8 turrets (24,000/5,000+1... 24k being the defense divided by the avg turret damage of 5k to get the minimum turrets that typically kill it, then plus one since.... could go into detail, but this is summary) and kill 3.915 and cost 200k S to train

At 300% is will see 7.4 and kill 6.66 and cost 300k to train... results

For 130 Turret HW:
200% is 33 fighters, so 6.6M S, plus fighter costs
300% is 19.5 fighters, so 5.8M S plus fighter costs

Defender Silicon cost is 5.2M for 130 turrets

Cuts time by 1/3, but I don't view it as a huge game changer


Iiridayn Donator Paskelbta: 22:36:09 2015 01 01

Pranešimai: 1612

Temos: 91

Valstybė: United States

Lytis: Vyras



Thanks, Cajin, for the summary. It doesn't sound like an unreasonable thing to change in connection with assaults then - a small enough advantage :). I'll go ahead and implement the change then in a day or two :).




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Iiridayn Donator Paskelbta: 12:51:37 2015 01 03

Pranešimai: 1612

Temos: 91

Valstybė: United States

Lytis: Vyras



Okay, change is live. Have fun people :).




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Ankstesnis 1 2  Sekantis

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